The Textures Window allows you to manage images used as diffuse maps for your object materials. After selecting an object or material, you can assign images to it, remove them, and set tooltips for that material.
Tooltips are displayed in the HTML frontend when users hover their mouse over a specific object in the scene.
Once you save a texture group, it appears in the Saved Textures Panel in the 3D Model and Materials tab page. From there, you can:
If you export your project as a WooCommerce product, the dedicated export page allows you to rename image files. These names will be displayed as product attribute terms.
The buttons in this window are straightforward:
Note: If you want to remove an entire texture group, you must do this from the 3D Model and Materials tab page.


In addition to assigning textures, EasyThree allows you to assign and add prepared objects that can be swapped in real time on the HTML frontend.
This is done through the Object Replacement Window. While the interface is similar to the Textures Window, there are important differences.
For each replacement object, you can define:
You can customize the auto-generated image by adjusting colors and font size.
If you load an image for the swap, it will be displayed as the button background in the HTML frontend.
If no image is provided, EasyThree will automatically generate one using the Display Name.
The buttons in this window are straightforward:
Note: If you want to remove an entire group, you must do this from the 3D Model and Materials tab page.
Saved Textures Panel
Once you save a replacement group, it appears in the Saved Object Replacements Panel in the 3D Model and Materials tab page. From there, you can:
Edit group if you need to correct or update.
Rename the group name (for display in the HTML frontend).