Supported 3D File Format Overview

Supported 3D File Format Overview

3D File Format Overview

🌐 glTF (GL Transmission Format)

Best For: Real-time rendering & web

  • JSON-based format with external binary and texture files
  • Supports geometry, PBR materials, animation, cameras, lights
  • Efficient, extensible, and widely adopted
  • Open standard by Khronos Group

📦 GLB (Binary glTF)

Best For: Mobile/web delivery

  • Binary version of glTF in a single compact file
  • Contains JSON, binary buffers, and textures
  • Fast loading and ideal for web/mobile apps
  • Open standard by Khronos Group

🎥 FBX (Filmbox)

Best For: Complex animation pipelines

  • Proprietary format by Autodesk
  • Supports geometry, animation, rigging, cameras, lights
  • Widely used in game engines and film production
  • Requires Autodesk SDK for full access

🔄 DAE (COLLADA)

Best For: Collaborative asset exchange

  • XML-based format maintained by Khronos Group
  • Supports geometry, animation, physics, cameras, lights
  • ISO-certified open standard
  • Extensible but can be inefficient due to XML verbosity

🧱 OBJ (Wavefront Object)

Best For: Simple geometry exchange

  • Text-based format developed by Wavefront Technologies
  • Supports polygonal geometry, texture coordinates, normals
  • Materials defined via external .MTL files
  • No animation or scene hierarchy

🧊 3DS (3D Studio Mesh)

Best For: Legacy game assets

  • Binary format developed by Autodesk
  • Supports mesh geometry, materials, basic animation
  • Limited to triangular meshes and 65,536 vertices
  • Outdated but still used in older pipelines

📊 Format Comparison Table

FormatBest ForAnimationWeb-FriendlyPrecision ModelingFile SizeOpen Standard
glTFReal-time rendering⚠️
GLBWeb/mobile delivery⚠️
FBXAnimation pipelines⚠️⚠️
DAECollaboration⚠️
OBJSimple geometry⚠️
3DSLegacy assets⚠️⚠️

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