Enhance your scene with real-time visual effects using the Post Processing form, available under the Scene and AR Setup tab. Click the Post Processing button to open the configuration panel.
You can apply the following effects:
While the Bloom effect relies on sprite or object overlays to achieve its glow, the Outline effect operates independently and can be applied directly to the scene.
The same applies to the Ambient Occlusion effect, which functions without overlays.
Anti-Aliasing, however, is essential—it replaces the renderer’s built-in anti-aliasing filter, which is automatically disabled when any post-processing effect is active.
⚠️ IMPORTANT
If your scene appears odd, distorted, or shows visual artifacts, the Post Processing panel is the first place to check. Try disabling individual effects to identify the cause and restore visual fidelity.

Enable Post Processing
This setting enables or disables post-processing at the global level.
You can also toggle individual effects—such as Bloom, Outline, AO, or AA—separately within the Post Processing panel.
The outline effect is a post-processing visual enhancement that highlights selected objects in the scene by rendering a colored border around them.
The bloom effect applies to the entire scene and colors below the Bloom Threshold will not produce bloom, while colors with higher intensity will.
⚠️ IMPORTANT
The bloom effect applies to the entire scene. Bloom effect will NOT work with Combined and Stereo camera.
ℹ️ INFO
To trigger bloom, a color’s Intensity must exceed the threshold value. Due to the way the effect is calculated, this value often needs to be two, three, or even more times higher than the threshold to be visually noticeable. Sometimes, dark colors or materials won’t activate the blur effect, no matter how high intensity value is, this is normal in specific lighting or contrast conditions.
Ambient Occlusion enhances depth and realism by simulating how light is occluded in creases, corners, and contact areas. You can choose between three AO modes, each with distinct performance and quality trade-offs:
Fastest, suitable for real-time use, but may produce noise or artifacts.
Parameters:
Higher-quality AO with smoother gradients and better edge handling. More GPU-intensive.
Parameters:
Best visual quality, simulates realistic soft shadows. Very slow, recommended for high-end setups or baked scenes.
Parameters:
Anti-aliasing smooths jagged edges in your scene, improving visual quality and reducing pixelation. You can choose from several techniques, each with its own trade-offs in performance and sharpness:
A lightweight shader-based method that softens edges quickly. It’s fast but can slightly blur fine details.
A more advanced technique that detects edges and applies targeted smoothing. Sharper than FXAA and great for UI-heavy scenes.
Temporal Anti-Aliasing (TAA) blends samples across frames to smooth edges and reduce flicker. You can control its quality and performance using sampling levels, similar to SSAA.
Supersample Anti-Aliasing (SSAA) improves image quality by rendering the scene at a higher resolution and then downsampling it. This reduces jagged edges and produces extremely crisp visuals, but at a significant performance cost.
Level 0 – 1 Sample
No supersampling. Fastest performance, but lowest visual quality.
Level 1 – 2 Samples
Slight improvement in edge smoothness with minimal performance impact.
Level 2 – 4 Samples
Balanced quality and performance. Recommended for mid-range systems.
Level 3 – 8 Samples
High-quality edges with moderate GPU cost.
Level 4 – 16 Samples
Very sharp visuals, suitable for high-end systems or still-frame rendering.
Level 5 – 32 Samples
Maximum clarity and edge smoothness. Extremely GPU-intensive and generally impractical for real-time use.
ℹ️ Performance Tip
Level 0 offers the best performance but lowest quality.
Level 5 delivers unmatched clarity but is often impractical for real-time applications.
Recommended: Use a mid-level setting (e.g., Level 2 or 3) for a good balance between quality and performance.
⚠️ Note
When any post-processing effect is active, the renderer’s built-in anti-aliasing is disabled. Choose one of the above AA methods to maintain edge quality.
Each effect includes a dedicated Reset button that restores all its settings to their default values.
Use this to quickly undo changes and return to the original configuration.